VIRTUAL WORLD IS THE MODERN WAY OF WAR-FARE  AMONG NATIONS SAYS PREETHI FERNANDEZ

Chennai: Virtual gaming is a term used to describe a new generation of computer gaming. We use virtual reality (VR) to give an immersive feel to players, a first-person perspective of game action. These games pay the way to team up with strangers randomly called virtual team games. Examples of these kinds of games are COD, Pubg, Free Fire, clash of clans, etc. According to the American Psychological Association, it is noted that clinical depression is 8 times more common in adolescents today than it was about five decades ago. Neuromuscular and postural disorder from unhealthy posture is also a clinical impact of it.

WHO defines mental health as a state of complete well-being and not just the absence of mental illness. Mostly, individuals often try to escape from their reality space because of stress and they may search their relief in drugs/alcohol/cigarettes/sex/books etc. but nowadays they are very much preferable to virtual games to develop a team which involves shooting, violence and other aggressive behaviour which promotes aggressive tendencies. As they don’t have any sort of rules and norms in their virtual games, the 8 yrs-16 yrs age group tend to have knowledge about the name, construction and mechanism of an armed weapon. This leads to a major decrease in humanity among themselves. For gamers who spent 3-4 hours a day playing video games, their body continuously in a state of increased alertness. their fight and flight response will be active which may lead to palpitation, perspiration, confusion and anxiety.

A sudden victory induces the individual’s brain to the secretion of serotonin and makes the dopamine receptors work and make it addictive to that response. if suddenly the person faces failure the dopamine receptors make them behave worse and change the behaviour and vice versa. the players do not spend time with their personal surroundings as he/she is involved in the virtual world. This will cause a serious issue called social- isolation. so, the decrease in the grey matter will show progress like Alzheimer’s and schizophrenia. Gaming causes poor emotional regulation too. Studies show that gaming people have the inability to regulate and control their emotions such as anger, sadness and fear.

In gradual growth, it may result in the development of an emotionless society. On other hand, an emotionless society may lead to anti-social behaviour among the natives. Once the warfare between the nations involved blood and bones later on it continued as economical warfare now in the modern world, the nations are targeting the minds of the young generation, once a generation is controlled then automatically the affected nation comes under the influence of the controller says Miss. Preethi Fernandez. 

Miss Preethi Fernandez is the younger daughter of Mrs Chandra Fernandez, Residing in Chennai. She is a Psychology graduate and currently pursuing an MSc in Forensic Science and criminology at Annai Fathima College of Arts and Science Thirumangalam. She is intended to complete a PhD in narcotics drugs. Her tenderness for being a part of the Narcotics department made her Childhood days work as a narcotics officer in NCB. She was in a society where people abuse drugs and face psychological problems. With a sense of her childhood, she had completed Bsc psychology to achieve her aim.

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